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While the second and third installments introduced more complex levels and overarching objectives, the main premise of each level in a TimeSplitters game mostly remains the same: travel to a specific time period (ranging from 1930s Chicago to 1800s Old West to 2019 Neo-Tokyo and 2280 Planet X), apprehend the time-specific foes that dare cross your path, equip the then-latest in armaments.

2407:Nightmare Returns

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In the25th century, Earth has become a desolate wasteland.Thanks to a madman named Jacob Crow and his creations, the race ofTimesplitters, the human race was almost wiped out completely.

Thankfully,one man had jumped back and forth through time to various spots inhistory, and figured out how to destroy the Timesplitters, which hadoriginated by Crow's experimenting on average people. This one manwas Sgt. Cortez, the best gunfighting man still alive. Thanks to him,the Timesplitters were wiped out before they were even created, andJacob Crow had been slain so he wouldn't create another batch.Earth had returned to its normal, green hue and everything hadreturned to normal.

Duringthat time, Cortez had started dating Anya, the one person that hadstuck by him (although it was through a comlink) throughout hisadventure. Now they had nthing to worry about the Timesplitters.Peace had returned to Earth and people could live happily without anythreat of extinction.

Unfortunately,this only lasted six years.

Recently,the humans had seen Timesplitters showing up again. It had started asonly a few, but the numbers of the mutant killers quickly rose toamazing amounts. After they appeared, the Timesplitters quicklyreduced the green planet Earth back to a desert wasteland. The humanpopulation had quickly landed on the endangered species list again,and Cortez was forced to once again pick up a pair of Plasma Riflesand start blasting Timesplitters.

Cortez wascurrently coming back from a recon mission. His mission was to findan alternative power source for a time machine that Anya wasbuilding. With a cylinder containing the energy matter strapped tohis back, Cortez was running through the canyons of Earth,frantically blasting armies of Timesplitters as he ran.

Where allthese Timesplitters had come from was anyone's guess, but Cortezquickly knew that Anya might be able to figure out how.

As soon asthe magazine on both of his Plasma Autorifles ran out, Cortez dovebehind a rock to recharge. As he did, the bald man pressed a fewbuttons on the comlink on his wrist and waited a few seconds beforeAnya's hologram appeared hovering over the dial.

'Anya!What the heck's going on!' Cortez shouted. 'The Timesplittersare getting more an more numerous! I've never seen this many alivebefore in one place!'

'I havea strange feeling that the Timesplitters don't want you to bringthat energy matter back to the base and will do whatever it takes tostop you.' The brown-haired woman explained. 'But I'll lookinto why the Timesplitters came back to begin with.'

Corteznodded as Anya continued. 'How close are you to the base, Cortez?'

Cortezlooked at his surroundings for a few seconds, then looked back atAnya's hologram. 'Give it about five minutes and I should getthere.'

'Goodluck, Cortez. I hope to see you back here in one piece.' Anya saidas the hologram shut off.

Cortezstood up, his Autorifles fully charged again. Leaping from behind therock, Cortez started blasting the Timesplitters at the front of thepack and pressed on.

Eventually,Cortez arrive at the base. However, he froze when he saw a small armyof Timesplitters standing around outside of the big door, waiting forCortez to return. As soon as they spotted Cortez, the Timesplittersstarted charging him.

Cortez mayhave been brave, but he wasn't stupid. Unless he did somethingextremely drastic, he wouldn't be able to take down every last oneof the Timesplitters and stay in one piece.

Flipping aswitch on his Autorifles, Cortez aimed somewhere in the middle of thepack of mutants and fired, sending two flaming Plasma grenades intothe air. The projectiles landed in the pack of Splitters and quicklywent off, killing several of them in one blow.

Cortezquickly opened fire and ran forward into the swarm of mutants like afootball player. Shooting anything that moved. Timesplitters flewinto the air every time Cortez moved, getting killed by the Plasmablasts Cortez was firing from the Autorifles.

Well,Cortez' plan worked, as he quickly made it through the army ofmutants with only a few scratches and arrived at the front door tothe base, which opened slightly when he came within range. As soon asCortez was past the door, it shut behind him, sealing theTimesplitters outside again.

Cortezsighed in relief as he walked through the base, passing by several ofthe remaining marines. He knew where Anya would be, and walked intothe first elevator he could find, starting his trek upwards to theupper floor where the old time machine had been used.

Theelevator quickly arrive at the destination and Cortez stepped out. Hequickly saw Anya working on a time machine that looked slightlydifferent than the old one. Rather than have different slots for TimeCrystals (which they didn't have), the machine had one compartmenton the base, probably for the energy matter still on Cortez' back.

'Hey,Anya!' Cortez called out as he removed the cylinder on his back. 'Igot the energy source!'

Thebrown-haired woman turned and saw Cortez. She then smiled and ranover, quickly taking the cylinder.

'This isperfect! The last component!' Anya said as she inserted thecylinder into the base of the time machine.

'So,Anya? Have you figured out what's going on?' Cortez asked.

Anyalooked at Cortez and nodded. 'I haven't figured out a whole lot,but I've found out that these Timesplitters are here due to theactions of two mysterious people. They went back in time somehow andmanaged to save Crow from dying back on that island in 1924.'

Cortezsighed. 'Great. That means that Crow continued his research andended up creating the Timesplitters again.'

Anyanodded. 'That's right.' She pulled out a small electronic mapand pointed to a specific spot. 'See that? That's the base thesetwo are hiding out at.'

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Timesplitters

'Hey!That's only a couple hundred miles away!' Cortez said. 'I canjump on a hoverbike and get over there in half an hour!'

'No, youcan't.' Anya jumped in. 'The security's so tough that you'llbe blasted on sight. You'll never make it, Cortez…Not alone,anyway.'

'So whatdo you suggest, Anya?'

'Thereason I made this time machine is because you're going to needhelp.' Anya replied, pointing over at the machine. 'Somewhere inhistory are several different people that are good enough to helpyou. You need to find each of these people in their respective timeperiods and bring them back here. THEN you can go take on this base,because your chances will be that much better with help.'

Corteznodded. 'How will I know when I find them?'

Anyajammed a chip into Cortez' comlink. 'That chip will cause yourcomlink to light up whenever you find the person giving off the rightamount of energy. You're the only person in this time period withthat high of an energy level, but there are others in different timeperiods with the same level.' She replied. 'I've deduced whichtime period each person is in, but it's up to you to find them.'

'Heh.Sounds easy enough.' Cortez replied. 'When do I leave?'

'Wheneveryou're ready.'

'Thenthat'll be now.' Cortez replied as he stepped onto the machine.'I take it you'll be around to direct me, right?'

Anyasmirked. 'You know it, Cortez.'

Anyapressed a few buttons on the computer and activated the machine,causing Cortez to rise into the air.

'Alright!'Cortez shouted as he pumped his fist into the air. 'It's time tosplit!'

Anya shookher head in hopelessness as Cortez vanished. 'Great. He's startedagain.'

To becontinued…

Author'snotes: Because this is Timesplitters, you can probably guess who acouple of these 'special people' are, eh?

Strategy Guide/Walkthrough/FAQ
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Carrion Carcass

Get a bronze or better on the Rare -Or Well Done challenge on Behead The Undead to unlock Carrion Carcass.

Corporal Hart

Successfully complete story mode on the normal or hard difficulty setting to unlock Corporal Hart.

Dr. Peabody

Successfully complete the Amateur League with golds to unlock Dr. Peabody.

Zombie Monkey

Successfully complete the Behind The Undead challenge (the first one) with bronze, silver, or gold to unlock the Zombie Monkey.

Human sounds

Successfully complete the Cats Out Of The Bag challenge with bronze, silver, or gold.

Play music

Go to arcade mode and choose any game type except for 'Mapmaking'. Choose 'Disco', then select any character. Find the drum, microphone, and guitar. Press X near the drums. Each time you press X, a different drum will sound. Go to microphone and it will screech. Have a friend do one while you do the other. Note: The guitar never makes a noise or sound.

Taking out the energy sphere

In the factory where the TimeSplitters are being incubated, the giant energy sphere powering their growth can be taken out on the top level by flicking both the switches on either side of the ball. This will lower its defense. Then, take the lift down to the floor below and throw a plasma grenade (found next to the lift) at it, causing it to explode.

Co-op teleportation

If one character under control moves too far ahead of the other one, the one who was left behind will 'teleport' a few feet ahead of the first character, often resulting in strange camera angles.

Mini zombie heads

When you shoot off a zombie's head, look very closely at its neck (preferably with a sniper rifle of some sort). You will see a miniature head where the normal-sized one cracked off.

Dumb robots

Equip a spawn-an-attack INSETIK with a baseball bat in Mapmaker. All it does is walk a few feet forward and knock itself in the head with the bat. Even if you go up to it, it will not attack.

Rapid firing enemies

Some story AI characters in Mapmaker have the ability to fire some weapons like machine guns. The most noticeable way to make this happen is to set a Cropolite with a Flare Gun. Although it takes about three seconds to load a Flare Gun, some Story AI characters still fire it rapidly without ever worrying about reloading.

Butterfingered bots

Note: This may or may not work with any other character besides Berserker Splitter. Go to Mapmaker and set up a Berserker Splitter with a key. When it does its camouflage cloaking and reappearing, it will accidentally drop the key. It is possible the game does not treat the cloaked Splitter as a solid character and causes the key to fall.

Behead The Undead challenge

In these challenges you are fighting zombies. Keep moving and you will not have a problem. Make sure to stay out of corners and get used to your surroundings so that you can move and not get trapped between the zombies. It is possible to get at least 75,000 points on every one of the three by using this technique.

Rescuing The Jungle Queen

Enter the prison cell on the other side. Create a line of vertical holes on the metal drum starting from the top. This results in a large pool of gasoline. Shoot the lantern that hangs from the ceiling to blow it up.

Avoiding zombies in Mansion Of Madness

When playing this level, you will encounter some zombies. To avoid them, duck. They will keep trying to attack, but you will not get hit. Note: This does not work with zombies with weapons.

TimesplittersDrive cat in Train

When you get trapped in the room and the green gas floats in, use your glove to tip the statue back. When in that room, you will find the cat. You can drive it around.

Slot machine in Train

When walking into the room where Cortez or Tipper says 'Did I miss the party?', there is a slot machine. Walk over to it and press X to play slots. Press the buttons under 'Hold' to hold that slot.

Lab computers in What Lies Below

In the area just after the electric zombies, you will see a few rooms with a glass cage by them. On the nearby computer, you can have the subject inside the cage undergo electricity, incineration, shrinking, zombifying, stretching, cranium-expanding, and thinning. If you power up the stretching or cranium-expanding too much, the subject will explode. There are two computers in single player and one computer in co-op mode.

Bomb drop in Zeppelin

At the center room of the Zeppelin multi-player map is a hatch that opens. It will be very easy to figure out with the power-ups on. The platform that holds the Max Damage power-up is the detachable platform. Fire at the platform and the hatch below it will open. This causes the platform to fall out of the zeppelin, to the unlucky player(s)' doom.

Defeating the Boss in Mansion Of Madness

To defeat The Princess, side-step in one direction while aiming up and turning. The closer that Cortez is to the fountain, the greater the chance to avoid being swiped. When the Boss is about to die, step back and fire the last shots to avoid the final death blow.

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Defeating the Boss in What Lies Below

Use the Ghost Gun and position yourself carefully. Find a rock that shields Cortez's legs while allowing him to fire back. The fire attack from the Boss must drop to the floor before moving forward. The rock will protect you from most of the fire damage. Use a melee attack to kill the bats and allow the Ghost Gun to damage the tank.

Defeating the Deer Haunter

In the Brotherhood house, you will be trapped in a large room with zombies. Take out the zombies with your pistol and baseball bat, but save all the shotgun shells that you can. When you defeat them all, the Deer Haunter crashes through the wall. The key to defeating it is to walk in circles around the beast in the middle of the room, continually shooting it in the torso with your shotgun while taking minimal damage. When it is defeated, the door to the next room will open. Additionally, in the room where the Deer Haunter is found, use your baseball bat to kill all the zombies. Do not use your guns; save them. When the Deer Haunter comes out of the wall, run past him and into his cave. Put your back to the wall and shoot him. He will not be able to hit you.

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When the Deer Haunter breaks out of the wall, quickly run into the small opening where he just broke out of and start shooting. The Deer Haunter will be directly in front of you swinging, but he cannot hit you while your in there.

Defeating Princess

When you fight the giant eye monster (Princess), run right up against the well and shoot. You should not be able to get hit. Additionally, Princess can easily be defeated with the Harpoon weapon. Just wait for the beast to open its mouth and fire away, aiming for the metal container in said mouth. Three harpoon shots on target and Princess will belong to the past.

Defeating Prometheus SD/7 and/or Prometheus SD/8

These are the huge robots on the Machine Wars and Something to Crow About levels. When you see these robots, charge them until you run into their chest. When you are this close they cannot shoot you because their arms are too long. Then, shoot them in the head or, if you want to save ammo, punch them to death.

Defeating Splitter Crow

In Crow's Palace in the Something To Crow About level, after crossing the bridge you activate using the electrotool, open the big doors. An intermission sequence begins. Wait for the unmoving (but laughing) Crow to move. As soon as he takes his first step in the intermission sequence, press X to jump into the action. As soon as you press X, fire at Splitter Crow for a few seconds. He will die without fighting. This is because when you skipped the intermission sequence, Crow had no health; by shooting him when he has no health he dies immediately.

Defeating the tank

Go to any ramp and stay out of the tank's sight. Use the Telekinetic Glove to take the ammunition when it spawns and attack the tank with rockets.

Defeating the techno-organic tank creature

Before you enter the room with the beast (at the checkpoint), take out all of the enemies in the room, then on the ground floor. Pick up the health and armor at either ends of the room. Go upstairs and turn right. Follow the landing around to the end to pick up some very powerful plasma grenades. Then, go into the room at the top of the stairs to face the tank creature. This beast spawns exploding worms from its rear. Remain close to the pillars to avoid being incinerated by the spreading explosions. As for the beast, aim your explosives and guns at the weapons it is packing on his back. These include lasers, machine guns, rockets and others. At any opportunity you get, throw the five plasma grenades you have and try to get them to stick to the weapons that have not been destroyed yet. These do a lot of damage to the beast. Keep hugging the pillars for cover. After awhile, you will have most of his guns. Do not aim for the organic parts of the creature, as it takes no damage. When it is defeated, you will meet Jacob Crow again.

Aliens reference

In the first mission, when you man the machine gun to defend the base you will hear someone screaming 'They're coming out of the walls! They're coming out of the goddamn walls!' This is a reference to the movie Aliens.

Indiana Jones And The Temple Of Doom reference

On the level were you kill 'Princess', the contraption that Jo-Beth is on is the fire cage from Indiana Jones And The Temple Of Doom.

Jurassic Park reference

When you are at Crow's computer, when you activate the countdown/self-destruct sequence, the monitor will display the message 'You didn't say the magic word' and will have a little guy laughing and shaking his finger.

Perfect Dark references

Story level 'Breaking And Entering' is a mission that acts much similar to the Perfect Dark level 'DataDyne Central: Defection'. Both involve being on a rooftop, taking out security, and making your way to someone's private office, and then into the labs below the building. Also, like Joanna Dark, Amy Chen is also investigating a company's research. In 'Something to Crow About', R-110 unexpectedly gets its own personality, much like Dr. Caroll.

Starship Troopers reference

When you are trying to help Past Cortez from being killed by the TimeSplitters on the beach, you can hear one of the men yelling 'Come on! Do you want to live forever!'.

TimeSplitters 2 reference

Story levels 'Machine Wars' and 'Something to Crow About' play similar to 'Robot Factory' in TimeSplitters 2, considering that you fight robots similar in ability to ChassisBots and SentryBots. Also, you get involved in taking out energy sources, much like the energy nodes in 'Robot Factory'.